![]() ![]() The components are along the side, sorted into appropriate tabs, and everything can be moved around as though this was just another drafting program. Contraptions are built in a window with various options and menus along the top it, as well as along the top of the screen. Contraption Maker practically gives you a gadget-centric operating system. The focus of the alpha is the contraption creation, so UI is extremely important, and I must say I’m impressed. This sort of stuff is going on in my head all the time. ![]() In its current state, Contraption Maker is a little light on characters, though you do get a little animated man named Tim (heh, Tim, I see what they did there) and a cat. The primary platforms look like struts from a Lego Technics kit, there are jack-in-the-boxes, spring-loaded fists, and balls of all sizes and elasticities. Everything is bright and colorful, and the various components trend toward things that would be at home in a toybox. In keeping with the zany tone of the game, the graphics are decidedly cartoon flavored. Contraption Maker, after a single glimpse, was clearly the return of the game that targeted the my madcap engineering instincts. I fondly remember going over the house of a friend (now a fellow BrainLazy staffer) to build ridiculous machines that would make Rube Goldberg proud. The Incredible Machine was a favorite of mine back when I first started messing with computers. The coverage below is intended to provide a general impression of the game in its present state, and may or may not apply to the finished game. ![]() Contraption maker review software#The opinions expressed below pertain to a piece of software in Alpha (Build 1) state, and may deal with features which are in an incomplete or prototype form. This article contains coverage of a preview build of Contraption Maker. ![]()
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