OK, of course I’ve been watching some of the things you’ve wanted here. They can continue to sell and support it outside the initial Wright:įor example I would love to see a lot more plugins for web apps as I feel the web framework is adequate but a lot more could be done but I would not expect these things to be part of Xojo Inc’s remit. This would take a platform/site/channel of some kind to organize.īad assumption #3: If the primary developer gets to keep the rights then they may not need the entirety of the development cost up front. This would be possible if others joined with them. But Christian’s model is the one that’s going to get anything done for the time being.īad assumption #1: The ‘plugins’ or ‘add ons’ have to be enormous in size or complexity.īad assumption #2: All who could ‘invest’ in MBS development for a particular feature wouldn’t prefer keeping rights to said code. Or put another way, the money you could raise would typically provide about 10% of the incentive needed for a competent plugin developer to develop and support some desired plugin. Xojo plugins professional#I just think the professional Xojo community is about 1/10 the size it needs to be for the approach to work. Nathan, I don’t disagree with your approach. I do caveat all of the foregoing by reiterating I am new to Xojo and some of this might be the learning curve but I have been involved in IT for over 25 years and do feel their is so much more that Xojo could do and thats Xojo and not Xojo Inc Hutchings: Please dont get me me wrong as I know we have WCC, Grafitti and lots of others who have done great work but I feel the WE part is very much the way forward but it often feels like Xojo is fighting every step of the way. At present I feel the WE side of Xojo is weak and part of this is due to the gurus not yet converting plugins etc to be web friendly. Xojo plugins Offline#As an example, the lack of easy to use client side processing, having to put short delays in places so that the client side doesnt get an error, offline applications that sync with the server when it comes back online, etc. I love Xojo but having come from a HTML5 centric development environment I find a lot of the time I am having to bend Xojo to do things that are common place in web development. So more often than not, I just develop what I need and share what can be shared easily to recoup a portion of development Rabiller: Xojo plugins code#If 30 more people pledge that, I might get some code written this week. Also, the talent pool of plugin developers isn’t very deep.Ĭountless times, I’ve had people write me and say, “I’d pay $100 for this.” OK, that’s nice, that just paid for me to figure out what changed in Xcode since the last time I looked and set up a new project. I think what you’ll find is that plugins cost a lot more to develop than most single developers are willing to pay for a one-off, and interest in specific things isn’t deep enough for multiple developers to cover the cost. Their should also be a way when someone puts up an request for plugin that multiple developers can bid on the work and the a choice should be made by the original poster as to which one to accept to take forward for the funding stage. It needs some more thought but this would be the way I would think it should start. It would require some type of automated arbitration in that it would be assumed that the solution was complete when the developer said is was unless 50% or more of the payers voted otherwise. Upon the plugin developer saying the project is complete (the plugin developer would have to demonstrate this) then the funds would be released to the developer and the plugin would be released to the people that have paid for it. Each sponsor would make their payment which would be held in a Paypal account until the “solution” is delivered. I think the way it would have to work is that the plugin developer would specify a “solution price” which would be linked to a set to goals specified by the original poster. A buying price would obviously need to be set before people started donating however, otherwise someone might donate $50, and then later find out that the plugin will cost $1000 and thus not be in a position to purchase it.
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